DESIGN OF A WEB-BASED LIBRARY APPLICATION USING THE DESIGN THINKING METHOD

Authors

  • Country of M. Fahrudin Mahdi M. Fahrudin Mahdi

Keywords:

Library Information Systems, Design Thinking, Prototyping, SEQ Testing, Book Management

Abstract

This research was conducted to design a web-based library information system at SMP Negeri 2 Grati. This system was developed to improve the effectiveness of the book borrowing and returning process, late fine management, and book stock management, which were previously done manually. The method used was design thinking, a creative approach that focuses on understanding user needs and creating appropriate solutions. The research stages included creating a system prototype, testing using the Single Ease Question (SEQ) method, and analyzing the results to evaluate the system's ease of use and effectiveness. The evaluation results showed that this system can improve service efficiency, provide practical solutions, and meet the needs of students and library managers. The implementation of this system is expected to make library services more modern and professional, while supporting the learning process. This system also has potential for further development, such as integration with the school's academic system and the addition of more comprehensive reporting features.

References

M. Ifsyaus Salam et al., “Perancangan UI/UX Pada Sistem Perpustakaan dengan Pendekatan Design Thinking,” J. Inf. Syst. Res., vol. 5, no. 2, pp. 676–685, 2024, doi: 10.47065/josh.v5i2.4654.

Y. Rostiani, A. Priatna, and H. Herlina, “Library Administration System Design Using Design Thinking at SMPN 4 West Karawang,” J. Inf. Syst. Applied, Manag. Account. Res., vol. 8, no. 1, p. 26, 2024, doi: 10.52362/jisamar.v8i1.1372.

Y. T. Wicaksono, Muhammad Adi; Rokhmawati, Retno Indah; Mursityo, “Evaluasi dan Perbaikan User Interface Aplikasi Perpustakaan Digital menggunakan Usability Testing dan Design Thinking (Studi Kasus : ePusda Kabupaten Karanganyar),” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 4, no. 14, pp. 3111–3120, 2023.

I. M. Putra and D. R. Indah, “Implementasi Metode Design Thinking Dalam Aplikasi Giwang Sumsel,” KLIK Kaji. Ilm. Inform. dan Komput., vol. 3, no. 6, pp. 688–697, 2023, doi: 10.30865/klik.v3i6.872.

H. Ilham, B. Wijayanto, and S. P. Rahayu, “Analysis and Design of User Interface/User Experience With the Design Thinking Method in the Academic Information System of Jenderal Soedirman University,” J. Tek. Inform., vol. 2, no. 1, pp. 17–26, 2021, doi: 10.20884/1.jutif.2021.2.1.30.

A. Rayhaan Yusri, I. Faqihuddin Hanif, M. Daffa Al-farel, N. Zaandami, and M. Yasin, “Perancangan Desain UI/UX Berbasis Scan Barcode Dengan Metode Design Thinking Untuk Pemesanan Makanan,” Bull. Inf. Technol., vol. 5, no. 2, pp. 102–113, 2024, doi: 10.47065/bit.v5i2.1340.

K. Hasna, M. Defriani, and M. H. Totohendarto, “KLIK: Kajian Ilmiah Informatika dan Komputer Redesign User Interface Dan User Experience Pada Website Eclinic Menggunakan Metode Design Thinking,” Media Online, vol. 4, no. 1, pp. 84–92, 2023, doi: 10.30865/klik.v4i1.1072.

A. Widiyanto, I. Hidayat, M. L. Diwani, R. A. Hurairah, and S. Nurlela, “Partisipasi Bengkel Motor Konvensional Dalam Digital Marketing Dengan Mengimplementasikan Design Thinking,” J. Pariwisata Bisnis Digit. dan Manaj., vol. 2, no. 2, pp. 97–103, 2023, doi: 10.33480/jasdim.v2i2.4240.

R. Alamsyah, I. Maruf Nugroho, and S. Alam, “REDESIGN USER INTERFACE DAN USER EXPERIENCE

APLIKASI WASTU MOBILE MENGGUNAKAN METODE DESIGN THINKING Program Studi Teknik Informatika Sekolah Tinggi Teknologi Wastukancana 123,” Syariful Alam J. Ilm. Betrik, vol. 13, no. 02, pp. 152–159, 2022.

G. P. Sutrisno, Y. Sumaryana, and M. Hikmatyar, “Designing User Interface and User Experience of Mobile-Based Nguriling Kota Tasik (Ngulisik) Bus E-Ticket Application With Design Thinking Method,” Antivirus J. Ilm. Tek. Inform., vol. 17, no. 1, pp. 97–110, 2023, doi: 10.35457/antivirus.v17i1.3047.

S. Ansori, P. Hendradi, and S. Nugroho, “Penerapan Metode Design Thinking dalam Perancangan UI/UX Aplikasi Mobile SIPROPMAWA,” J. Inf. Syst. Res., vol. 4, no. 4, pp. 1072–1081, 2023, doi: 10.47065/josh.v4i4.3648.

D. F. Aryansyah, P. Sokibi, and R. Fahrudin, “Perancangan Design UI/UX Aplikasi Penjualan Store Pakaian Dengan Metode Design Thinking Berbasis Android,” J. Manaj. Inform. Sist. Inf. dan Teknol. Komput., vol. 2, no. 1, pp. 128–135, 2023, doi: 10.70247/jumistik.v2i1.19.

A. R. Pradana and M. Idris, “Implentasi User Experince Pada Perancangan User Interface Mobile E- learning Dengan Pendekatan Design Thinking (Studi Kasus: Amikom Center),” Pros. Autom., vol. 2, no. 2, pp. 1–8, 2021.

N. N. Arisa, M. Fahri, M. I. A. Putera, and M. G. L. Putra, “Perancangan Prototipe UI/UX Website CROWDE Menggunakan Metode Design Thinking,” Teknika, vol. 12, no. 1, pp. 18–26, 2023, doi: 10.34148/teknika.v12i1.549.

1, pp. 70–78, 2022, doi: 10.38204/tematik.v9i1.915.

M. F. Ardiansyah and P. Rosyani, “UI/UX Design of Inorganic Waste Processing Application Using Design Thinking Method,” Log. J. Comput. Sci. and Educator., vol. 1, no. 4, pp. 839– 853,

Downloads

Published

2026-01-11

How to Cite

Mahdi, M. F. (2026). DESIGN OF A WEB-BASED LIBRARY APPLICATION USING THE DESIGN THINKING METHOD. NEXUS : Journal of Information & Computational Science, 1(1), 9–14. Retrieved from https://ejournal.unupasuruan.ac.id/index.php/NEXUS/article/view/1174