Vol. 1 No. 1 (2026): IJGME : International Journal of Games in Mathematics Education ( January )
International Journal of Games in Mathematics Education (IJGME) is a peer-reviewed academic journal dedicated to the advancement of knowledge and practice in the field of game-based learning in mathematics education. The journal serves as a platform for scholars, researchers, and practitioners to share their theoretical insights, empirical findings, and innovative applications of games in teaching and learning mathematics at all educational levels.
IJGME publishes high-quality, original research articles, case studies, and theoretical reviews that explore the intersection of gaming and mathematics. Our scope includes, but is not limited to, the following areas:
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Game Design and Development: The theories, frameworks, and practical approaches for designing effective educational games for mathematical learning. This includes both digital and non-digital games.
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Learning Impact and Outcomes: Empirical studies on how games influence student engagement, motivation, and academic performance in mathematics. We welcome research on the development of critical thinking, problem-solving, and collaboration skills through games.
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Curriculum Integration: Analysis of pedagogical strategies and best practices for integrating games into mathematics curricula. This also covers the role of educators in facilitating game-based learning.
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Technology and Innovation: The use of emerging technologies, such as Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI), to enhance the learning experience in mathematics-focused games.
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Global Relevance: Research that connects game-based mathematics education with broader global issues, such as the Sustainable Development Goals (SDGs).
By bridging the gap between innovative gaming practices and sound mathematical pedagogy, IJGME aims to provide a rich resource for the global academic community seeking to revolutionize mathematics education.
Article
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Analysis of Mathematics Learning Problems in Junior High Schools and Alternative Solutions
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The Effect of Using the Learning Studio Application on Students' Reflective Thinking Skills After Internship
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Implementation of Quizizz as an Interactive Media to Improve Students' Critical Thinking Skills on Pictogram Material
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